starsector nexerelin colonization

Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. Visit the Mod Troubleshooting Guide! I came back to the game this week after a long absence. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. If these are vanilla game seeds, great. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Starsector 0.95.1a is out! Choose your faction (or establish your own) and dominate the Sector! Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Intermittent glitchy / artifacted graphics in combat! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. It also allows you to build storage space-station-waystations. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Reddit and its partners use cookies and similar technologies to provide you with a better experience. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Diplomatic victory: You are friendly or better with every faction. Before the 0.95a update there was an option to disable this at the start, now it's missing. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The more markets you give them, the stronger they come back. Cookie Notice Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Dude, why isn't Exi in here? or say "don't steal my organs! How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Any way to disable this or make the cooldown longer then playtime? Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Privacy Policy. Will I be able to do the same with Nexerelin? Overhauls. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. I think specifically in the nexerelin thread, there is discussion about it. Have you redownloaded the mod to be sure it wasn't messed up? Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. In Vanilla I try and go for my own colony as early as possible. Thanks so much! Build a heavy industry, add on a pristine nanoforge. For more information, please see our Starsector 0.95.1a is out! I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. All rights reserved. Create an account to follow your favorite communities and start taking part in conversations. If you make use of agents to increase your relations before starting your colonies, it's by far easier. A lot of things have changed, that effect colonies in starsector 0.95a. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Sometimes colonies change hands. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. It's a massively expensive project in every way. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Tried this ^^ and it worked like a charm! It used to be called Starfarer. Here's the error: That sounds really nice, how does it work around worlds you don't own? Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Beginning a Starsector Colony can be a huge endeavor. Do you want massive Fleet battles? Really? nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Tried posting this on Pastebin but the log was just too long. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Oh well. The people that hate you will come for you. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). StarSector update 0.95a is here. The people that hate you will come for you. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. I checked the exerelin_config.json but I can't find it or it isn't there. I'll Inspect your organs. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Is it insanely so? 10.0.17763 Build 17763. Edited the title and fixed a few grammatical errors here and there and added new info. Found the error in the logs. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. Probably NGO. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. You're running from the .bat file instead of Starsector.exe. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Because they're currently, well they seem high for the sake of being high, let's leave it at that. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Author: Histidine. Save game crash / corruption! Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" We praise everyday that mod author plays the same game as we do. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Since my save got corrupted recently I've had no luck in finding good systems for colonization. Cells spawn because Technology/Industrial activities generate interest. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Starsector 0.95.1a is out! I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. By default you can have 2 agents (accessed through the Intel screen). When I go into hyperspace the mod crashes my game. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Constant glitchy / artifacted graphics in the menu! This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. The Hegemony will send inspectors to check your colonies if you're using AI. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Can you be a Commissioned officer for a faction and still colonize? I would recommend base game over Nex, at least until it gets stale. What about Pirates? If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). I recently replayed Starsector and was overwhelmed by the new colony mechanics. 99% of the time, this happens because Starsector ran out of memory. Cookie Notice MagicLab discord: https://discord.gg/EVQZaD3naU. Optional but recommended to get the other colony skills, or get a 2-skill administrator. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. It draws one in. Starsector Nexerelin Colonization. Tired of your colonies fielding crap? Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. Privacy Policy. Before the 0.95a update there was an option to disable this at the start, now it's missing. and our Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Nice to see (N)exerelin back, good work Histidine. You can take down their bases to halt the attacks, though. It used to be called Starfarer. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Nexerelin adds a layer of complexity and challenge that the game does need. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. hi um GraphicLib is not downloding as a .zip help pleas! and our We cover, exploration, ship design, combat, colony management, late game ships and combat. It also adds a bunch of weapons and hulls that I couldn't play the game without. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. Even more memory is needed. But at least it should work as soon as I release something. . starsector nexerelin colonizationmostar bridge jump injuries. No. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). This gives them back a foothold in the game. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. I think ambassadors are from another mod, Nexerelin only gives you Agents. As title says. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. How would one disable vsync in the starsector and java .exe? I found a bug concerning nexerlin and this mod. Nexerelin is a mod for the game Starsector. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. You can turn off the random events for your own faction, idk about others. You can easily obtain new cores from farming Remnant in late game. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Privacy Policy. Choose your faction (or establish your own) and dominate the Sector! Catch me at https://www.twitch.tv/fen_muirGame: http://f. I really should have split this guide up. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Immersion breaking as hell. (Read 121931 times), Array-index crash! Greeting everyone, wanted to share a great world seed. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. It's good but the new assault station/ planets is not fun in the least. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. (OutOfMemoryError). This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Starting templar ship really needs to be the _sal variant. Best thing about Nex, it adds alot of content to the game. Can you make enemies across the sector and then settle your own colony and expect to be left alone? So is Nexerelin worth it? Hope this guide is useful and takes out all the guesswork for newbies. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Create an account to follow your favorite communities and start taking part in conversations. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases.

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starsector nexerelin colonization