humblewood subclasses

Growing up gifts. feathered arms to propel yourself upward a distance equal to half your movement speed. When attacked by a creature you can see within 30 feet of you, you can use yourCleric Level Feature reaction to impose disadvantage on the attack roll, as shad- 1st Domain Spells, Eye of Twilight, ows envelop your form. Humblewood Review. Yet, since the Groves burning, the Wood has known relatively few fires. You can speak, read, and write Birdfolkcreatures, known for their joviality and charm. Additionally, your familiarity While many of the birdfolk races are culturally communal, with the longbow means that it is not considered a heavyraptors dont have a great sense of connectedness, nor do they weapon for you.tend to create their own perches. This feature also feels a bit redundant; as you can always ask to use an alternative ability score for a skill check if you can justify it. I want to be clear of the Equipment: a set of Artisans Tools (one of your choice), a Bandit Coalition when it goes down. This ability can notably be used even if the damage they'd received put them down to zero HP, essentially allowing them to immediately get themselves right back up after being downed! while in conditions of magical or nonmagical darkness. Corvum are an intelligent race of shrewd ravens and crows. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. Natures balance, though, can be disrupted by a single spark. Charisma is your spellcasting ability for this spell. Variant Rule: Different Looks for Birdfolk and Humblefolk To use this table, first locate your characters race, androll for their height modifier. Are they OP, UP, or neither? Gallus have a deep respect for nature and a love Speed. Chapter 1 | Welcome to the Wood 41Misdirection At 7th level, you are adept at using words and gestures to taunt or fake- out your opponent, turning their lack of composure against them. They arealso adept at climbing and sneaking. You can expend one use ofspell slot. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. 17th Paragon of the People Divine StrikeCommunity Domain Spells At 8th level, you gain the ability to infuse your weapon with the power to punish wrongdoing. My first read is they're on the strong side. You're saying "this subclass sucks as a melee bard if you dump your melee stat." Fighters aren't great with 8 STR/DEX either. You may additionally remove a single diseaseof you and able to see and hear you to benefit affecting the target of this ability.from this trick. Those are a bit rougher. and leader, so shall it be. We dont know these tales as we weave our own, but the connection is still there. The Deck of Many Presents TM CAMPAIGN SETTINGCOMPATIBLEGot feedback? In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . An attacker that cant be blinded is Ward of Shadows immune to this feature.2nd Channel Divinity: Invocation of Night You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain all6th Improved Ward, expended uses when you finish a long rest. Sera Luma As a sera luma, you are revered and celebrated by those around you. This innate bond with nature may alienate you from cityin your close-knit community has taught you how to inspire life, but you will always have a home within the more remoteothers and rally folks to a common cause. The Deck of Many Presents Humblewood Campaign Setting. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. AP Photo/David Zalubowski, File. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. For the duration of the effect,deeper. When you select this option, choose a Eldritch gain advantage on the attack. This allows them to support their allies, even when they are a class that isn't traditionally associated with support. Size. Only the truly foolhardy among them are taken in by Darkvision. The wind-touched are revered by believers and scrutinizedby skeptics. They are skilled (Athletics) checks made to climb any surface your talons couldhunters, usually leading the harvesting of meat and skins for reasonably grip.their perches. Additionally, any creature you put to sleep cannot be Alternatively, you may learn Thieves Cant.woken until the start of your next turn. You can move through the space of any crea-to face even the largest threats head on. You learn two Travelers Trickson their understanding and insight. The best cervan lean towards neutral alignments.leaders favor this approach. Despiteregional differences and cultural peculiarities among the differ- The birdfolk have established themselves as a politicalent kinds of birdfolk in the Wood, the birdfolk races neverthe- force to be reckoned with in Humblewood. Subclass is unplayable (in my opinion) of you don't optimize for it. There are dozens of variations of feathers, drop any held items as part of your reaction to spread yourcolors, and patterns even between gallus of the same subrace. (Good) their feathers. A fox-like race, while Vulpins lack mobility options that otherHumblewoodraces possess,they are a wily race thathas a slew of abilities that can frequently be of use in numerous circumstances. Ability Score Increase. Speed. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. You cannot glide while wearing heavy armor, or if youwealth of sensory information they receive from their partic- are encumbered.ularly keen eyes and sensitive ears. There are also the tender playtest subclasses, which I'm not sure you have access to. Your Dexterity score increases by 1. The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. The weapon must have the two-handed or versatile property for you to gain this benefit.ll Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier. Whilethey are quick and nimble, and possess an affable attitude, Speed. Subrace. is key to survival, and the Mapach language emphasizes this. Welcome to the Wood 10 3. Opportunity attacks made against youare rolled with disadvantage.Pronghorn Cervan As a pronghorn cervan, you were bornlarger and stronger than others in thecommunity and found yourself laden withexpectations from a very young age. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. granted by this effect must make a Wisdom saving throw. At the discretion of the GM, your Humblewoodhave a flat weight modifier. Staff Writer, Paul DiSalvo is a writer, comic creator, animation lover, and game design enthusiast currently residing in Boston, Massachusetts. Life for many humblefolk was peaceful and pros- perousuntil the fires came. Imposing. Likewise, birdfolk or humblefolk characters visiting other lands Vulpin should add Common to their language list. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. I did some hard time in Alderhearts prison,1 and the perch guard who arrested me still has it d6 Community Place out for me. You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. Swift. Shrewd and capable, corvums prefer moralflexibility and are more likely to be neutral than either goodor evil. This air of command parts of the Wood.follows you wherever you roam. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. This ensures that everyone knows what their Suggested Characteristicsjob is and lessens confusion in the heat of a robbery. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. On aAdd the number you roll on your Bardic Inspiration die + your failure, the creature dealing damage takes an amount of radiantWisdom modifier (minimum of 1) to the damage dealt by damage equal to your Bardic Inspiration die.the spell. d6 Flaw2 I always end up being the center of attention. They watch over the atrocities of the night, glad only that the mortal world still remains free. Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. On a fail- ure, they must spend their reaction to attack a creature of your choice within 5 feet of them. If an the targets wound.option requires a saving throw, your Travelers Trick save DCequals 8 + your proficiency bonus + your Wisdom modifier. Welcome to a review that I've been waiting some time to bring you! However, some cervan villages have since started to Age. Glide. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. On a success, you may steal any one item that is not beingll You may take the Dash action while gliding to fly an addi- held or worn by the target. In Humblewood, were going back to our roots as storytellers, using nature and the animals around us to adventure in a world of fantasy. At 6th level, you have finally mastered the Armed Combat Lessons. It is up to you whetheryou embrace your position of privilege, or rebel against theconstraints thrust upon you by cervan society. These examples are in keeping with the flavor and mechanics of that race. Jerbeens have incredibly small and light bodies, standing between 2 and 3 feet tall, and weighing between 20 Jerbeens are the smallest inhabitants of Humblewood, and 40 pounds. same as your Bardic Inspiration die. larly, raptors, a race whose physical characteristics resem-Here are a few tools to help you flesh out the look and feel ble birds of prey, could reach around 5 feet in height.of your character. Choose one of these subraces. Birdfolk charactersare not negatively impacted by their lower weight.Random Height and WeightRace Base Height Height Modifier Base Weight Weight ModifierCervan (Grove) 4'8" +2d10 110 lb. Sometimes these are flashes pounds. Many who of clothing). Spurred by personal interests and flights of it naturally.fancy, lumas lean towards chaotic alignments. Battle your way throughcaustic slimeswhose touch is a deadly acid,sticky slimesthat can suck a weapon right out of your hand, and the rareshifting slimeswhich feed on magical energies to become ever stronger. When you reach 3rd level, you can castWood, though they channel it in specialized ways. Next, using the such, birdfolk and humblefolk can showcase a variety of differ-appropriate column, roll for your weight modifier. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. But now, fires and bandits have embroiled the Woods in chaos. While incapable of truehelp you make your own Humblewood adventurer. Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure. Legends of animals as gods or animals as human-like protagonists permeate all cultures. Cervans teach that the best important for both themselvesmeans of survival in any situation is to remain and their communities. RELATED: Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. The best way to respect each others Title and Blessing differences is to find a solution that doesnt exclude anyone. They are rarely at a speed of 60 feet per round, taking no fall damage whenprey, and are quick to turn the tables when finding them- you land. When I lived in Los Angeles, I began rescu- ing pigeons because they were everywhere, forgotten pets of colonists and invasive to the habitat they lived in. The wind speaks to my soul, and I am bound to go wherever it directs me. Once you use this ability, you cant use it again until you have taken a short or long rest. This has grantedhedges special magical gifts, such as the ability to speak withthe smallest ground-dwelling creatures in the Wood, andthe power to cause flowers to bloom. Because ofthis they favor lawful alignments. When you cast the sleep spell, add your cleric level to the 15th Infamy, Blindside Improvementdice you roll to determine how many hit points of creaturesthe spell can affect. I am starting a new humblewood campaign and I want to know what you guys think of the subclasses. Doing this requires you to roll your BardicInspiration die and take an amount of necrotic damage equal At 6th level you have learned, through practice, how toto the roll.

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